Characters

Creating a character

To create a character, do /create and finish the menu that opens. You need to fill out every section, then press the egg that says "Finalize." The lore on that egg will show you any field you're missing.

Deleting your character

To delete your character, do /delete. There is a 30-day cooldown to deleting your character.

Rolling for subelements

When you create a character, you are randomly assigned subelements (or affinities), such as healing or metalbending, based on the element you've chosen. Subelements have unequal chances of assignment:

Subelement Assignment chance
Icebending 100%
Plantbending 50%
Healing 45%
Bloodbending 5%
Sandbending 100%
Glassbending 60%
Metalbending 40%
Lavabending 5%
Lightningbending 35%
Combustionbending 5%
Spiritual affinity 20%
Soundbending 20%

Some subelements and unique skills——blue fire, flight, daytime bloodbending, and combustion——can be unlocked only after completing a successful application to the Roleplay Council for these skills.

In general, the Roleplay Council is looking for these qualities in prospective applicants (keep in mind that these are not strict rules but general guidelines and the most important part is demonstrating your care for quality roleplay):

  • In-roleplay presence
  • In-game activity
  • Fitting character personality
  • Adept roleplayer
  • Bending proficiency
  • Has an understanding of Avatarverse and its roleplay
  • Character has existed for sufficient time
  • Good character bio
  • Journaling (training for the subelement + character development)

Blue fire has these additional criteria:

  • Cold-heartedness
  • Perfectionism, ambition, goal-oriented personality
  • Having trained for it a good amount of time, evidenced through several journals

The flight subelement has these additional criteria:

  • Not having major earthly attachments such as important material possessions or relationships
  • Demonstrated selflessness and/or asceticism
  • Having a clear goal related to the higher world
  • Having trained for it a good amount of time, evidenced through several journals

Day bloodbending has these additional criteria:

  • Controlling/domineering personality
  • Cold-heartedness
  • Having trained for it a good amount of time, evidenced through several journals

Combustion has these additional criteria:

  • An extreme mental or physical loss
  • A sudden near-death experience
  • Self-serving attitude and lack of respect for humanity
  • Culminating in a forehead scar on your Minecraft skin

Lastly, rainbow fire can be unlocked only by roleplaying the Dancing Dragon with a living dragon.

Rerolling

You may find that you don't like the subelements your character has been given. The good news is that new characters have 1 free reroll, with which they can try again for different subelements by using /reroll. And to see how many rerolls you have left, use /rerolls. Once you run out of these, if you want to reroll you will have to purchase a $3 reroll or the $20 Patron rank for infinite rerolls forever.

Character death

Ways to die:

Murdered

Your character can be murdered if you're successfully hunted. Click here to read more about hunts.

Executed

Your character can be executed using an item called the Executioner's Axe. This is in special circumstances when the Rules of War dictate someone's execution during a forced victory. Only admins may spawn the Executioner's Axe.

Slain in battle

Your character can be slain in battle. If you get knocked out in battle, someone will have 60 seconds to punch your body and choose to land the final blow (deleting your character) or spare you. Once 30 seconds of that time are up, you will be free to leave the battlefield with /battle leave or quit the game. Be warned, though: if you log off before those 30 seconds are done, your character will be killed automatically. You can read more about battles here.

Duel to the Death

Duels to the Death (DttDs) are a special type of duel. When you get knocked out in a DttD, the winner of the duel will have the option to land the final blow or spare you. Read more about DttDs here.